EA genius and colleague Paul Pedriana published a paper to the C++ Standards Committee detailing his EASTL, an EA version of the Standard Template Library that provides a number of efficiencies with game development in mind, but that are nonetheless applicable across other software domains.
I've always been a fan of the STL in general, and since I've been at Electronic Arts, of EASTL. It's nice to see some of these innovations get out into the world.
1 comment:
If only it were actually out in the wild. I don't see why EA doesn't just release it... it's not like the presence of EASTL will all of sudden render their competitive advantages null and void.
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