Paul Senzee on iOS/Android App and Game Development, Technology and sometimes Life
Wednesday, March 21, 2007
Bytecode to Native Compilation
At work, some of the software I develop uses a bytecode interpreter. And, as always, we need better performance from the whole system. So I'm looking into bytecode-to-native (in this case C++) compilation. I've done this before, with embedded Lisp-based languages and there are a number of compilers available that do this for Java (GCC has a back-end for this), C#, Lisp and its derivatives (Bigloo for Scheme, for instance). Compiling to C or C++ is great as it serves as a sort of portable assembly language and it's possible to leverage further the fine optimization skillz of modern C/C++ compilers. I'll report on this when I make some progress - if I don't get pulled off onto something else.
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